![]() Some variants have a rule preventing a player from tagging the person who has just tagged them (known as "no tag-backs", "no catch-backs", "no returns", "can't tag your master" or "can't get the butcher back"). A simple variation makes tag an elimination game, so that tagged players drop out of play. Many variants modify the rules for team play or place restrictions on tagged players' behavior. In some variations, the previous "it" is no longer "it" and the game can continue indefinitely, while in others, both players remain "it" and the game ends when all players have become "it". The player selected to be "it" then chases the others, attempting to "tag" one of them (by touching them with a hand) as the others try to avoid being tagged. ![]() ![]() Players (two or more) decide who is going to be "it", often using a counting-out game such as eeny, meeny, miny, moe. As for tag variants being included in prestigious events, kabaddi has found its way into the Asian Games, and is also in the South Asian Games alongside kho-kho. Major modern competitions for tag-like games ("major competitions" being those with at least 100 million views) include World Chase Tag, Pro Kabaddi League, and Ultimate Kho Kho. Some Indian variations of tag are theorized to represent certain things from ancient Indian history for example, there is evidence to suggest that the traditional Bengali game of gollachut, in which players attempt to run out of a circular field without being tagged by opponents, may represent escape attempts by slaves during the Indus Valley Civilization.
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